![maya lt 2019 files to maya 2019 maya lt 2019 files to maya 2019](https://i1.wp.com/lapaginanoticias.com.mx/wp-content/uploads/2019/12/unnamed-2019-12-10T175206.921.jpg)
You're already bleeding customer base at this point before this situation is even discussed.īut, in-stead, you want folks to DO THE SAME THING (just more difficult in process), by exporting to FBX - the same format that can be read by many other (competitors!) software - to open in the same destination program you prevented them (with much less work) from opening it in a few moments ago (but with more to go wrong, too). Not being able to open MLT files in Maya Indie is a big no-no, especially considering you're marketing it to about the same group of folks, who are OBVIOUSLY going to come over from LT to indie to get more features. I look at this and just snicker to myself at a company shooting itself in the foot by putting it's customers through hot coals over misplaced CEO-class greed in a market that marketing has no clue about.
![maya lt 2019 files to maya 2019 maya lt 2019 files to maya 2019](https://cdnb.artstation.com/p/marketplace/presentation_assets/000/543/233/large/file.jpg)
*Note: Clarification, this isn't aimed at any specific customer service rep, this is all about Autodesk. Unfortunately, whatever that reason was, it's really put me as a user in a bind.
MAYA LT 2019 FILES TO MAYA 2019 FULL
I'm sure there was a valid business reason for not allowing Maya to read LT files (I assume it was to prevent users from subscribing to the cheaper option and switching at the end of a project to the full version?). In order to work with any of those files I'd have to sign up for an additional subscription to LT alongside my subscription to Maya Indie, which feels absurd. Half of the files I've created are in one format, and half in another. I never know when I might need to go back to an LT file I authored a year ago and find myself without a way of accessing it. I'm very pleased with Maya Indie, but it means I can't access any of the files I created in the past couple of years with LT. I used LT for a few years for work, but have now signed up for Maya Indie, which is actually CHEAPER than LT and full-featured to boot. I know this is an old thread, but it's the first Google result so I figured I'd chime in here: this is quite a messy and frustrating situation from a user perspective.Īs an independent game artist I pay for my own license and couldn't justify the cost of full Maya, even though it had several features I would have used (file referencing, scale constraints, attribute spreadsheet, etc).